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For their first solo exhibition, artist George Gibson explores the fleeting visual languages of bootlegs, counterfeits, and pirated merchandise – the unofficial objects that orbit around the things we love.

How do the items we collect bring us closer to our obsessions?
Can unlicensed objects carry the same emotional weight as official ones?
Can they generate a meaning all of their own?

At the heart of the exhibition is a newly commissioned pixel-art animated film, created in collaboration with artist and game developer Pastel Castle (Emily Garner) that delves into the subculture of fake Pokémon cards and the communities that exist around them. Alongside it, a selection of homebrew computer games – unofficial remixes of familiar franchises – take well-known characters and drop them into alternate, often chaotic, storylines.

Working with Site Gallery’s youth collective, the Society of Explorers, Gibson will also create a brand new series of trading cards, a new kind of collectable made especially for the exhibition. These will be displayed alongside fan productions like zines, fan art, found-image compilations, and hand-painted figurines – each one not just a duplication, but a reimagining shaped by hyperfixation.

Open Call For Objects

Ahead of the exhibition, you are invited to submit your own unofficial merchandise – we want to showcase your knock off figurines, homemade band t-shirts, and fan-made oddities! These items will be catalogued, 3D scanned and projected back into the exhibition as holographic GIFs. If it’s DIY, a bit uncanny, or crafted with chaotic love – we would love to see it!

To put forward an item please fill in this submission form. While we sadly can’t include everything, we’ll do our best to feature as many contributions as possible. All items will be carefully catalogued and returned after the show.

Artists

George Gibson

George Gibson is an artist and educator, based in the North West UK, with a practice that explores zinemaking, lo-fi print processes, and book arts as a means to documenting personal fixations and the communities they create.

Collaboration is central to their work, often connecting with artists, writers and researchers who are interested in the same niche, or producing work within an open workshop setting. Through these collaborations, Gibson has explored themes of cultural memory, fandom, and unofficial histories – from cryptozoology and queer retellings of Godzilla, to the history of bootleg Pokémon and the psychological impact of early 2000s TV phenomena LOST.

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